dr tomasz z. majkowski
Transkrypt
dr tomasz z. majkowski
DR TOMASZ Z. MAJKOWSKI CURRICUM VITAE address: al. Pokoju 22/40, 31-564 Kraków, Poland, EU phone: (+48) 505 917 375 e-mail: [email protected], [email protected] EDUCATION 2009 PhD in Literary Science defended at Department of Literary Theory, Faculty of Polish Studies, Jagiellonian University in Krakow. Based on thesis Fantasy: przyczynek do monografii gatunku [Fantasy Literature: Contribution to the Genre Monograph], supervised by prof. Stanisław Balbus. Examiners: prof. Danuta Ulicka, prof. Jerzy Jarzębski. Grade: very good, with honors. 2003 Master of Arts in Literary Theory, Faculty of Polish Studies, Jagiellonian University in Krakow. 1996 High school graduation LANGUAGES Polish native tongue English fluent Russian intermediate Latin basic ACADEMIC CAREER 2013 – Assistant Professor at Faculty of Polish Studies, Jagiellonian University in Krakow 2009 – 2013 Post-Doctoral Assistant at Faculty of Physics, Astronomy and Applied Computer Science, Jagiellonian University in Krakow GAMES-RELATED EMPLOYMENT AND PROJECTS 2008 Member of Polish to English translation team for CD Projekt’s The Witcher 2006 – 2009 Board game designer for Wolf Fang publishing house. 6 board games, designed and co-designed, available in Polish and English 2006 Member of design team for Crystalicum role-playing game for Wolf-Fang publishing house 2004 – 2006 Member of design team for Crystalicum collectible card game for Wolf Fang publishing house 2003 – 2004 Line editor for Legend of the Five Rings and 7th Sea polish editions, Wolf Fang publishing house 2003 English to Polish translation of 4 digital games for Lemon Interactive publisher 2002 Member of editorial board of Gwiezdny pirat game magazine, involved in magazine design 2002 Section Editor in Magia i miecz role-playing games magazine 2001 – 2002 Line co-editor for Deadland role playing game, Mag publishing house 2001 – 2012 Freelance RPG editor. 20 role-playing rulebooks and game-related books edited for MAG, Wolf Fang, CD Projekt, Imaginator, Gramel and Kuźnia Gier publishing houses 1998 – 2012 Freelance RPG translator. 15 role-playing rulebooks translated from English to Polish, independently and in translation teams. Books were published by MAG, Portal, ISA, Wolf Fang and Gramel publishing houses 1994 – 2002 Freelance game journalist, specializing in tabletop role-playing games and digital games. Publications in Polish game magazines: Portal, Magia i miecz, Gwiezdny pirat, Fantasy, Gambler MEMBERSHIPS AND AWARDS MEMBERSHIPS 2016 – Steering Committee member of Games and Literary Theory association 2016 – Steering Committee member of GAMEINN grant program for video game research and development, held by Polish National Centre for Research and Developement 2015 – Member of Digital Games Research Association 2014 – Steering Committee member of Central and Eastern European Game Studies association 2011 – Member of Polish Culture Studies Association 2004 – Founding Member of Polish Game Research Association 1999 – 2012 2012 – 2013 Board Member 2012 – 2013 Chair of Krakow Branch of Polish Game Research Association Board Member of Quentin Award, national best roleplaying scenario award AWARDS 2015 Jagiellonian University Rector Award for Outstanding Organizational Activity 2014 Jagiellonian University Rector Award for Accomplishment in Science 2011, 2012, 2013 Jagiellonian University Rector Award for Outstanding Teaching TEACHING SUPERVISION PhD: 3 ongoing, auxiliary supervisor Master: 7 Bachelor: 49, 15 ongoing COURSES All listed courses were designed and conducted by myself. Dyskurs gier [Game Discourse] - seminar, 90 h. Historia i teoria gier [History and Theory of Games] - lecture, 30 h. Komunikacja dla naukowców [Communication for Scientists] - lecture, 20 h., co-teacher Kultura 2.0: Groznawstwo [Culture 2.0: Game Studies] - seminar, 30 h. Kultura popularna: Fantastyka [Popular Culture: Sci-fi and Fantasy] - seminar, 30 h. Kultura popularna: Gry wideo [Popular Culture: Video Games] - seminar, 30 h. Kultura popularna: Komiks [Popular Culture: Comics] - seminar, 30 h. Kultura popularna: Kultura popularna XIX i XX wieku [Popular Culture: Popculture of 19th and 20th Century] - seminar, 30 h. Kultura popularna: Seriale [Popular Culture: TV Series] - seminar, 30 h. Kulturowa historia gier [Culture History of Games] - lecture, 30 h. Popkultura i tożsamość: Narodowość, etniczność i popkosmopolityzm [Popculture and Identity: Nationality, Ethnicity and Pop-Cosmopolitism] - seminar, 30 h. Popkultura i tożsamość: Tożsamości fanowskie [Popculture and Identity: Fandom Identites] - seminar, 30h. Popkultura: narracje i ideologia [Popculture: Narratives and Ideologies] - lecture, 60 h. Społeczeństwo spektaklu i kultura uczestnictwa [The Society of Spectacle and the Culture of Participation] - lecture, 30 h. Technologia informacyjna [Technology of Information] - seminar, 30 h. Tworzenie scenariuszy [Screenwriting for Video Games] - seminar, 30 h. Wprowadzenie do popkultury [Introduction to Popular Culture] - lecture, 30 h. Wprowadzenie do tworzenia gier wideo [Introduction to Video Game Design] - seminar, 36 h. Wprowadzenie do wiedzy o grach wideo [Introduction to Game Studies] - seminar, 30 h. Zasady tworzenia scenorysów [Storyboarding for Video Games] seminar, 12 h. CURRENT RESEARCH Current research topics include: Bakhtinian approach to digital games Intersection between literary theory and game studies, especially game hermeneutics History of popular culture, especially history of games Postcolonial and postdependency studies of video games Popular culture and national culture, especially relation between popculture and nationalism Fandom, especially, postcolonial and national issues in fan communities Fairy tales PUBLICATIONS BOOKS W cieniu białego drzewa. Powieść fantasy w XX wieku, Wydawnictwo UJ, Kraków 2013, pp. 436 PEER-REVIEVED JOURNALS, PROCEEDINGS AND BOOK CHAPTERS (Forthcoming) The Renaissance Ass. Ezio Auditore and Digital Menippea, [in:] Transgressions in Games and Play Anthology, ed. K. Jørgensen, F. Karlsen (Forthcoming) Dissonance. On the Possibility of Video Game Heteroglossia [in:] The Games and Literary Theory Collection, ed. J. Goggin, T. Welsh, London: Bloomsbury (Forthcoming) Geralt of Poland. The Witcher 3 between Epistemic Disobedience, Colonial Mimicry and Imperial Nostalgia, [in:] Postcolonial Perspectives in Game Studies, a special issue of Open Library of Humanities, ed. S. Mukherjee, E. Hamma (Under Review) The Importance of Being Certain. Video Game Hermeneutics and Ethics of Authenticity, “Journal of the Philosophy of Computer Games” (Pending Publication) (with Agata Zarzycka) The Transmedial Romance of Beauty and the Beast [in:] Routledge Companion to Fairy-Tale Cultures and Media, ed. P. Greenhill, J. T. Rudy, N. Hamer, L. Bosc, New York: Routledge Pasja kartograficzna. Wyobraźnia imperialna i mapy w grach wideo z otwartym światem, “Kultura Współczesna” 2016 nr 2 (90), pp. 33-44 Z archiwum XCOM. Jak pokonać kosmitów i zachować rozsądek, “Forum Poetyki” 2016 (4), pp. 82-91 From the XCOM Archive. How to Defeat the Aliens and Stay Sane, “Forum of Poetics” 2016 (4), pp. 60-69 (English version of aforementioned paper) Grotesque Realism and Carnality: Bakhtinian Inspirations in Video Game Studies [in:] New Perspectives In Game Studies, ed. T. Bártek, J. Miškov, J. Švelch, Brno: Munipress 2015, pp. 26-43 Różnojęzyczność gier wideo a sytuacja gracza. Rozpoznanie wstępne, “Wielogłos” 2015 nr 3 (25), pp. 23-40 Ciało Lary Croft. Parodia i gry wideo, “Czas Kultury” 2015, nr 2 (185), pp. 117-123 Odejść, żeby powrócić. „Kowal z Podlesia Większego” na tle programu literackiego J.R.R. Tolkiena [in:] Widnokręgi literatury – wielogłosy krytyki ed. T. Kunz, A. Łebkowska, R. Nycz, M. Popiel, Kraków: Wydawnictwo UJ 2015, pp. 327-336 Freedom of Destruction and Carnivalesque in Video Games [in:] Proceedings of the Philosophy of Computer Games Conference 2014, Istanbul Bilgi University, Opowiem ci, co zrobiłeś. Głos w grach wideo, “Ekrany. Film & Media” 2014, Kraków, nr 1 (17), pp. 27-30 Fatalne zauroczenie. Gry wideo i kino przygodowe, “Ekrany. Film & Media” 2013, nr 2 (12), pp. 84-87 Powieść, której nie było. O „Sezonie burz” Andrzeja Sapkowskiego, “Wielogłos” 2013, nr 4, pp. 61-71 Duma i ożywienie. Parodia klasycznego romansu w konwencji grozy [in:] Różne głosy, ed D. Wojda, M. Heydel, A. Hejmej, Kraków: Wydawnictwo UJ 2013, pp. 345-353 Złote Runo:. Gra wideo jako doświadczenie interpretacyjne [in:] Olbrzym w cieniu, ed. A. Pitrus, Kraków: Wydawnictwo UJ 2012, pp. 177-179 Gra wideo jako model dobrego życia [in:] Kultura zabawy, ed. T. Paleczny, R. Kantor, M. Banaszkiewicz, Krakow: Wydawnictwo UJ 2012, pp. 153-165 Gry wideo i kultura autentyczności, “Homo Ludens” 2011, nr 1 (3), pp. 95-102 (with Jakub Janicki) Cywilizacja w sosie barbecue, “Kultura Popularna” 1 (2002) (with Jakub Janicki) Wielki Wstrząs w Starym Świecie, “Kultura Popularna” 0 (2002), pp. 207-211 NOTEWORTHY ESSAYS Gra, czyli świat, “Znak” 2015, nr 725, s. 102-110 Prometeusz wyzwolony. Wiek XX i marzenie o lepszym człowieczeństwie, “Znak” 2015, nr 722-723/2015, s. 6-11 Gra o ojcowski tron. Modele rodziny w „Pieśni Lodu i Ognia” George’a R.R. Martina, “Nowa Dekada Krakowska” 2014 nr 1/2 (11/12), s. 28-35 Dom Salomona. Nauka, fantazja, literatura, “Tygodnik Powszechny” 2014, nr 19 (3383). Raport o stanie świata przedstawionego, “Znak” 2012, nr 686-687 i 688 (zapis debaty) Granie z pieprzykiem, “EKRANy” 2012, nr 4 Efekt masy, “EKRANy” 2012, nr 3 Rozrywka wykluczonych, “EKRANy” 2011, nr 1-2 Ciąg dalszy nastąpił, “EKRANy” 2011, nr 3-4 Magia młodego czarodzieja, czyli fantastyczna literatura młodzieżowa wokół Pottera¸ “Dekada Literacka” 2011, nr 4 Nowe przygody Królewny Śnieżki, “Książki w Tygodniku” 2011, nr 1-2 Utopia, która nadejdzie, “Autoportret” 2011, nr 2 Fantastyczna Sieć. Internet i środowisko miłośników literatury fantastycznej, “Dekada Literacka” 2010, nr 1-2 Uciec przed Tolkienem, “Dekada Literacka” 2004, nr 5-6 Dyskretny urok wyobraźni, “Dekada Literacka” 2003, nr 7-8 Gry fabularne a inne teksty kultury, “Dekada Literacka” 2003, nr 7-8 Gry fabularne w pytaniach i odpowiedziach, “Dekada Literacka” 2003, nr 7-8 CONFERENCES AND LECTURES NOTEWORTHY CONFERENCE TALKS AND GUEST LECTURES Matters Of Construction, Wrocław, 12 January 2017 - Cartography in Digital Games and Imperial Imagination (guest lecture, expanded version of conference talk) Central and Eastern European Game Studies 2016, Lublin, 20 – 22 October 2016 Between Parody, Mimesis and Self-Awareness. Grand Theft Auto V as a Sphere of Tensions (with Marta Błaszkowska and Maciej Nawrocki) Charting the Digital: Play, Discourse, Disruption, Venice, 8 – 9 October 2016 - Digital Games Research Association – Foundation of Digital Games, Dundee, 1 – 6 August 2016 - Video Games and Culture of Laughter Games and Literary Theory: 2nd Annual Conference, Amsterdam, 20 – 21 November 2014 - Of certainty and authenticity. Toward ethical consequences of video games hermeneutics Digital Games Research Association Conference, Lüneburg, 14 – 17 May 2015 - The Witcher and Polish Imagination (guest Lecture) 9th Philosophy of Computer Games Conference, Berlin, 14 – 17 October 2015 - Temerian Rye: on uses and abuses of alcohol in The Witcher 3 (part of Games Transgressive Aesthetics workshop) University of Istanbul Polish Days, Istanbul, 21 – 23 May 2015 - Player/Hero/Avatar: Interaction with the Game Protagonist between ‘HalfAnother’s Experience’ and ‘Double-Voiced Discourse’ Central and Eastern European Game Studies 2015, Kraków, 21 – 24 October 2015 - Video Games and Culture of Laughter (guest lecture, expanded version of conference talk) Games and Literary Theory: 3rd Annual Conference, New Orleans, 20 – 22 November 2015 - Złociste otoki. Wybrane problemy poetyki Festiwalu Piosenki Żołnierskiej w Kołobrzegu (with Małgorzata Majkowska) Games Lecture, Copenhagen, 11 December 2015 - Immersive lore-friendliness. Game modifications as intertextual tropes MUTE: Ogólnopolska Konferencja Popular Music Studies, Kraków, 20 – 22 May 2016 - King Solomon’s Mines (cleared). Cartography in digital games and imperial imagination Discourse in the Video Game: Bakhtinian Inspirations in Game Studies 8th Philosophy of Computer Games Conference Istanbul, 13 – 15 November 2014 Central and Eastern European Game Studies 2014, Brno, 10 – 11 October 2014 - Lochy, smoki i mechaniki opowiadania Potwory-Hybrydy-Mutanty, Katowice, 23 – 25 February, 2011 - Martwe Ziemie (pop)kultury Od liberatury do e-literatury 2. Remiksy, remediacje, redefinicje, Kamień Śląski, 9 – 10 May 2011 - Gry wideo jako model dobrego życia VII Międzynarodowa Konferencja Kulturotwórcza funkcja gier, Poznań, 19 – 20 November 2011 - „Fantastyka” i fantastyka Kultura zabawy w zmieniającym się świecie, Kraków, 21 November 2011 - O pojęciach gry i zabawy Polska literatura popularna 1918-1989. Teorie – Historie – Interpretacje: Rybnik, 11 – 13 October 2012 - Problemy poetyki gier wideo VIII Międzynarodowa Konferencja Kulturotwórcza funkcja gier, Poznań, 24 – 25 November 2012 - Przybyłem, by was ocalić: metafory kolonialne w grach wideo IX Międzynarodowa Konferencja Kulturotwórcza funkcja gier, Poznań, 16 – 17 November 2013 - W krainie cyfrowego szczęścia: gry typu city-builder jako projekty ustrojowe Kto, co i dlaczego nami rządzi, czyli literatura i kultura popularna a władza, Wrocław, 29 – 30 November 2013 - Grotesque Realism and the Joy of Destruction Sympozjum Głos Pana, Kraków, 20 – 21 March 2014 - Freedom of Destruction and Grotesque Realism in Video Games Wynaturzenie: monstrualność i ideologia fantasy VI Międzynarodowa Konferencja Kulturotwórcza funkcja gier, Poznań, 13 – 14 November 2010 - Gry wideo i problem autentyczności ORGANIZATION Games and Literary Theory: 4nd Annual Conference, Kraków, 18 –2 0 November 2016: organization committee co-chair Central and Eastern European Game Studies 2015, Kraków, 21 – 24 October 2015: organization committee chair Krakow Game Seminars, bi-monthly game studies seminar held since February 2016 in Kraków: organization committee member